BattleZone II Strategy Guide

  ISDF Weaponry

Weaponry Information


Having found the information provided in the manual far more than lacking, this section was absolutely necessary for me to develop. You will find every weapon available in the game here, along with detailed information on each, even more than is provided by looking at a weapon's information in game. I am someone who is very picky about statistics, so to say "moderate" regarding damage simply would not do.

Scion Weaponry
 

The Scion Weaponry was calculated in much the same manner as the ISDF Weaponry was calculated. The one difference, however, is that for the Scions I used a Scion Warrior, instead of the ISDF Tank. The Warrior has the same Hull Capacity as the ISDF Tank, so like before each % is equal to 35.

The Scion Warrior was also used to calculate the ammo cost of all the Guns, Cannons, Mines, Specials, and Shields. To calculate the ammo cost of Rockets a Lancer was used, and for Mortars an ISDF Mortar Bike was used. While the Mortar Bike is not a Scion unit, the ammo cost should be roughly the same.

Once again, this is not meant to be exact. Without Pandemic Studios actually giving the fans the exact information that people thrive on there is no way to know the exact values. This is simply meant to be a guide, to enlighten the reader when they wish for a rough comparison of the weaponry of Battlezone 2, but want more than "High", "Medium", or "Low" which tells the gamer absolutely NOTHING.


 

Guns

 
Ion Gun / Ion Gun II
Mode: Combat Type: Energy
Range: 100
Fire Rate: Moderate
Damage: 70
Cost: 20
Ammo: 3
Mode: Assault Type: Energy
Range: 150
Fire Rate: Moderate
Damage: 105
Ammo: 3

 
EMP Lockdown / EMP Stream *
Mode: Combat Type: None
Range: 100
Fire Rate: Moderate
Damage: None
Cost: 20
Ammo: 150
Mode: Assault Type: None
Range: 50
Fire Rate: Moderate
Damage: None
Ammo: 599
* When testing the EMP Stream we could find no effect whatsoever. When using the EMP Lockdown, however, the vehicle that is hit will move slowly for approximately 3 seconds. Also, while it mentions that this weapon does damage in the game, I've found that even after 20 shots I am still at 100%. I have therefore disregarded this as miniscule, if there is any done at all.


 
Cannons

 
Plasma Cannon / Plasma Stream
Mode: Combat Type: Energy
Range: 100
Fire Rate: High
Damage: 105
Cost: 20
Ammo: 10
Mode: Assault Type: Energy
Range: 40
Fire Rate: Continuous
Damage: 70
Ammo: 3

 
Sonic Blast / Sonic Wave *
Mode: Combat Type: Energy
Range: 100
Fire Rate: High
Damage: 420
Cost: 20
Ammo: 30
Mode: Assault Type: None
Range: 40
Fire Rate: Continuous
Damage: 0
Ammo: 10
* Instead of causing damage, the Sonic Wave pushes vehicles away from you. This is more useful than it may sound. For instance, by using it you could push enemy tanks into water, or even push your builder to a site as fast as you are capable of moving. Because of this it can be very useful to equip this on a Scout, and then move the builders around at your max speed, instead of waiting years for them to move across the map.

 
Quill Cannon / Fang Cannon
Mode: Combat Type: Projectile
Range: 120
Fire Rate: Low
Damage: 315
Cost: 20
Ammo: 35
Mode: Assault Type: Projectile
Range: 50
Fire Rate: Low
Damage: 805
Ammo: 300

 
Arc Cannon / Arc Stream
Mode: Combat Type: Energy
Range: 175
Fire Rate: Low
Damage: 525
Cost: 30
Ammo: 100
Mode: Assault Type: Energy
Range: 100
Fire Rate: Continuous
Damage: 105
Ammo: 150


 
Rockets

 
Stinger Missile / Swarm Launcher
Mode: Combat Type: Explosive
Range: 200
Fire Rate: High
Damage: 70
Cost: 20
Ammo: 10
Mode: Assault Type: Explosive
Range: 100
Fire Rate: Charge
Damage: 385 -1785
Ammo: Varies

 
Multi - Lock / Wasp
Mode: Combat Type: Explosive
Range: 800
Fire Rate: Moderate
Damage: 280
Cost: 20
Ammo: 25
Mode: Assault Type: Explosive
Range: 200
Fire Rate: Low
Damage: 595
Ammo: 100


 
Mortars*

 
Howitzer
Mode: All Type: Explosive
Range: 400
Fire Rate: Low
Damage: 455
Cost: 20
Ammo: 10

 
Acid Cloud
Mode: All Type: Corrosive
Range: 400
Fire Rate: Low
Damage: Varies
Cost: 30
Ammo: 100

 
Resin
Mode: All Type: Corrosive
Range: 50
Fire Rate: Continuous
Damage: 120
Cost: 30
Ammo: 1

 
Popper
Mode: All Type: Explosive
Range: 200
Fire Rate: Moderate
Damage: 420
Cost: 20
Ammo: 20

 
* The last two, the Resin and Popper are rather funny additions to the Scions Mortar collection. The popper does not have enough range to be practical in most circumstances, and the Resin simply does not. As a base is usually guarded by Gun Towers, or SOMETHING, it is highly impractical to have your Archers come in with Resin, as they need almost point blank range. If the ISDF had Resin it would make sense, however, as the Mortar Bikes would be freaky with it.


 
Mines

 
Proximity Mine
Mode: All Type: Energy
Range: 50
Fire Rate: 0
Damage: Varies
Cost: 20
Ammo: 15

 
Solar Flare *
Mode: All Type: Energy
Range: 0
Fire Rate: 0
Damage: 490
Cost: 1
Ammo: 30
* The cost of the Solar Flare is probably a bug and may be fixed in a later patch, however for now the cost is accurate.

 
Seeker
Mode: All Type: Energy
Range: 0
Fire Rate: 0
Damage: 280
Cost: 20
Ammo: 30


 
Special

 
Blink Device
Mode: Special Type: Special Ammo: Varies Cost: 20
The Blink Device is a rather strange special. This device allows you to warp a variable distance in the direction that you are facing. By using this I have found that most of the time I am warped very close to the edge of the map in the direction that I am facing. In other words, I can find myself instantly behind the enemy base.

 
Static Charge
Mode: All Type: Energy
Range: 30
Fire Rate: Continuous
Damage: Varies
Cost: 20
Ammo: 200


 
Shields

 
Stasis
Mode: Shield Type: Dual Range: 30 Cost: 20
The Stasis Shield reduces damage taken from Impact and Energy attacks.

 
Deflector
Mode: Shield Type: Impact Range: 30 Cost: 30
The Deflector Shield reduces damage taken from Impact attacks.

 
Absorption
Mode: Shield Type: Energy Range: 30 Cost: 30
The Absorption Shield reduces damage taken from Energy based attacks.


 
Pilot

 
Pulse / Sniper
Mode: Combat Type: ?
Range: ?
Fire Rate: ?
Damage: 1
Cost: 30
Shots: 50
Mode: Assault Type: ?
Range: ?
Fire Rate: ?
Damage: 6
Shots: 1

 
Rocket Launcher / Bazooka
Mode: Combat Type: ?
Range: ?
Fire Rate: ?
Damage: 11
Cost: 30
Shots: 83
Mode: Assault Type: ?
Range: ?
Fire Rate: ?
Damage: 3
Shots: 20

 
Grenade
Mode: Combat Type: ?
Range: ?
Fire Rate: ?
Damage: 18
Cost: 30
Shots: 3

 
Booster Pack
Mode: Combat Type: Jetpack
Range: N/A
Fire Rate: ?
Damage: N/A
Cost: 30
Uses: 1

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