BattleZone II Strategy Guide

            Scion Structures

ISDF Structural Information



Recycler
Cost: 0 Armor: High
Hitpoints: 12000 Power Cost: 0
Requirements:  None Restrictions:  None
       
Notes: Your Recycler is the primary means of base and utility construction. Every other structure and unit is replaceable, but only so long as you have your Recycler intact. It is absolutely vital that you defend your Recycler at all costs. Recyclers are capable of storing 40 scrap and gaining scrap at 1 point of scrap for every 3 seconds.

Extractor
Cost: 20 Armor: High
Hitpoints: 5000 Power Cost: 0
Requirements:  Recycler Restrictions:  None
       
Notes: The Extractor will be your primary means of accumulating scrap. It is absolutely vital in the early game to get as many of these to control the field as possible. Each Extractor will gain one scrap per second, and will hold 20 scrap.

Upgraded Extractor
Cost: 80 Armor: High
Hitpoints: 5000 Power Cost: 1
Requirements:  Recycler Restrictions:  Upgrade 1 of your Extractors in the field
     
Notes: Upgraded Extractors are a valuable commodity. Each Upgraded Extractor produces two scrap per second and holds 20 scrap. It is possible to overcome an enemy who has less extractors, if yours are upgraded, simply because they do garner you scrap at twice the standard rate.

Power Generator
Cost: 30 Armor: High
Hitpoints: 3000 Power Cost: 0
Requirements:  Recycler Restrictions:  Generators must be adjacent to your base
     
Notes: Each Generator provides 3 units of power. It is essential to keep your base powered, because if ever the power goes down, then all of your Gun Towers will cease to function and your base will be left open. Because of this it is important to build redundant Generators when you have the scrap.

ISDF War Factory
Cost: 50 Armor: High
Hitpoints: 6000 Power Cost: 1
Requirements:  Power Generator Restrictions:  Factory must be adjacent to your base
     
Notes: The Factory is where you will be producing most of your units once you get over the initial scrap shortages. While you build other structures you will find that the number of vehicles that your Factory is capable of producing will increase.

Relay Bunker
Cost: 50 Armor: High
Hitpoints: 5000 Power Cost: 1
Requirements:  Power Generator Restrictions:  None
       
Notes: You will be capable of constructing multiple Relay Bunkers. Each Gun Tower that you construct will need to be adjacent to a Relay Bunker or another Gun Tower that is adjacent to a Relay Bunker. It is essential that you keep the Relay Bunkers well defended, as once they shut down the Gun Towers that they are supporting will shut down as well.

Armory
Cost: 70 Armor: High
Hitpoints: 5000 Power Cost: 1
Requirements:  Factory Restrictions:  Armory must be adjacent to your base
     
Notes: The Armory will provide you with advanced weaponry both from the point of construction at your Factory to in the field needs. Familiarize yourself with your Armory.

Service Bay
Cost: 50 Armor: High
Hitpoints: 5000 Power Cost: 1
Requirements:  Factory Restrictions:  Service Bay must be adjacent to your base
     
Notes: The Service Bay allows for the construction of Service Trucks to repair your base. It also is capable of repairing and rearming your vehicles when they have either spent their ammo or have been damaged.

Gun Tower
Cost: 50 Armor: High
Hitpoints: 5000 Power Cost: 1
Requirements:  Power Relay Restrictions:  Gun Tower must be adjacent to a Relay Bunker
     
Notes: Gun Towers require placement near Relay Bunkers to function. Gun Towers prove more effective when placed at choke points on a map. Because of this, you will do much better if you learn where to place Relay Bunkers, to provide for the most effective Gun Tower placement.

Training Facility
Cost: 70 Armor: High
Hitpoints: 5000 Power Cost: 1
Requirements:  Relay Bunker, Armory Restrictions:  Training Facility must be adjacent to base
     
Notes: Unless you need to use Bombers or the APC, the Training Facility will generally prove impractical to construct. In most cases the extra Tank that you can purchase with the 70 scrap will benefit you more.

Tech Center
Cost: 100 Armor: High
Hitpoints: 5000 Power Cost: 1
Requirements:  Armory, Service Bay Restrictions:  Tech Center must be adjacent to your base
     
Notes: The Tech Center allows the construction of the more advanced weapons and units. Most games, however, should not last long enough for you to begin to produce these units, so the Tech Center, for the most part, will not be used. Construct it only if you really need the extra firepower.

Bomber Bay
Cost: 100 Armor: High
Hitpoints: 5000 Power Cost: 1
Requirements:  Training Facility Restrictions:  Bomber Bay must be adjacent to your base
     
Notes: The Bomber Bay will give you control of the ISDF Bomber. This is probably the most devastating unit in the ISDF forces because it is hard, for the AI, to destroy and can do some serious damage to the enemy base. The Bomber will need you to paint targets for it, however. Therefore you will need to get close enough to the enemy to order the Bomber to attack the desired structure. Do not waste time by having the Bomber attack units.

 

            Scion Structures

 


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